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LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Bahamut, Warden of Light
(As this Saga enters and after your draw step, add a lore counter.)
[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
When Dion enters, create a 2/2 white Knight creature token.
4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Bahamut, Warden of Light
(As this Saga enters and after your draw step, add a lore counter.)
[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.


,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Dion enters, create a 2/2 white Knight creature token.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying