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LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When Jill enters, return up to one other target nonland permanent to its owner's hand.
3UU, T: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Shiva, Warden of Ice
(As this Saga enters and after your draw step, add a lore counter.)
[I][II] Mesmerize — Target creature can't be blocked this turn.
[II] Cold Snap — Tap all lands your opponents control. Exile Shiva, then
return it to the battlefield (front face up).
3UU, T: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
Shiva, Warden of Ice
(As this Saga enters and after your draw step, add a lore counter.)
[I][II] Mesmerize — Target creature can't be blocked this turn.
[II] Cold Snap — Tap all lands your opponents control. Exile Shiva, then
return it to the battlefield (front face up).
When Jill enters, return up to one other target nonland permanent to its owner's hand.


,
: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).