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LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
4RR : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Ifrit, Warden of Inferno
Legendary Enchantment Creature — Saga Demon
[I] Lunge — Ifrit fights up to one other target creature.
[II] [III] Brimstone — Add RRRR. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9/9
4RR : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Ifrit, Warden of Inferno
Legendary Enchantment Creature — Saga Demon
[I] Lunge — Ifrit fights up to one other target creature.
[II] [III] Brimstone — Add RRRR. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9/9
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)


,
: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add


. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add